marv wrote:
Is it worth it for a noob to pay $80 for E1? Am I likely to die in one of the first rooms? What happens when you die?
The posts in this thread are starting to make me think it might be a mistake.
You should be OK as a group of new players in any dungeon. Here are some tips:
1. By default you will run the dungeon at "normal" difficulty. If everyone in the party unanimously agrees you can instead choose to play at non-lethal (you can't die), hardcore (harder than normal), nightmare (much harder than normal). Hardcore and nightmare are not really survivable / beatable without lots of additional gear, but normal is designed for parties with only their token 10 packs.
2. If you die, you still get to go through the dungeon and see the rest of things, but you are not supposed to speak, and you can't interact with puzzles or monsters.
3. Plan to make it to room 7, not to survive / beat room 7. The last room is often a challenge, and even experienced players with lots of resources can die in the last room. You can easily survive / beat the last room, but I'm just trying to set expectations - if you survive to the last room you've done good.
4. There are two classes that can do healing: Druid and Cleric. If you don't have a lot of tokens it's a good idea to bring both of those classes to maximize healing.
A lot of times when players die it's because either the party doesn't have a Druid and/or Cleric, and or because those players are not playing their role and healing people, but are rather "saving it" or only healing their friends.
The Druid and Cleric are not mind readers - if you are within range of getting 1-shotted by a monster (e.g. less than 10 HP), ask for healing!
This is a team event, to some extent you and the rest of the party need to gel and support each other if you want to have success.
5. Bard is a powerful class that can grant +1/+1 to all attacks by doing Bardsong (more with an instrument).